@conference {Kobbane20132949,
	title = {Packet dropping for real-time applications in wireless networks},
	booktitle = {IEEE International Conference on Communications},
	year = {2013},
	note = {cited By 2},
	pages = {2949-2953},
	abstract = {In this paper, we consider a multimedia data transmission system over a wireless channel, where packets are queued at the transmitter. Multimedia data transmission over wireless networks often suffers from delay, jitter and packet loss. The main problem to implement a wireless network is the high and variable bit error rate in the radio link (fading, shadowing etc). Among the most important performance measures for real time applications are the packet loss probability. In order to improve the radio link, one often retransmits packets that have not been well received (using the Automatic Retransmission reQuest). This however may lead to queuing phenomena and increased delay due to retransmissions, and to losses of packets due to buffer overflow. In this paper, we allow that the number of retransmission is finite. We model the system state by a three-dimensional Markov chain which represents the evolution the radio link state, the number of packets in the buffer and the number of transmission of a packet in the service. We use an advanced approach based on the theory of singular perturbation in order to compute some performance of interest. {\textcopyright} 2013 IEEE.},
	doi = {10.1109/ICC.2013.6654990},
	url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84891363277\&doi=10.1109\%2fICC.2013.6654990\&partnerID=40\&md5=51aa5757d77f2d32f9bb86c4d220b891},
	author = {Kobbane, A.a and Ben-Othman, J.b and Koutbi, M.E.a}
}
