@article {Kadi201712,
	title = {Knowledge discovery in cardiology: A systematic literature review},
	journal = {International Journal of Medical Informatics},
	volume = {97},
	year = {2017},
	note = {cited By 0},
	pages = {12-32},
	abstract = {Context Data mining (DM) provides the methodology and technology needed to transform huge amounts of data into useful information for decision making. It is a powerful process employed to extract knowledge and discover new patterns embedded in large data sets. Data mining has been increasingly used in medicine, particularly in cardiology. In fact, DM applications can greatly benefit all those involved in cardiology, such as patients, cardiologists and nurses. Objective The purpose of this paper is to review papers concerning the application of DM techniques in cardiology so as to summarize and analyze evidence regarding: (1) the DM techniques most frequently used in cardiology; (2) the performance of DM models in cardiology; (3) comparisons of the performance of different DM models in cardiology. Method We performed a systematic literature review of empirical studies on the application of DM techniques in cardiology published in the period between 1 January 2000 and 31 December 2015. Results A total of 149 articles published between 2000 and 2015 were selected, studied and analyzed according to the following criteria: DM techniques and performance of the approaches developed. The results obtained showed that a significant number of the studies selected used classification and prediction techniques when developing DM models. Neural networks, decision trees and support vector machines were identified as being the techniques most frequently employed when developing DM models in cardiology. Moreover, neural networks and support vector machines achieved the highest accuracy rates and were proved to be more efficient than other techniques. {\textcopyright} 2016 Elsevier Ireland Ltd},
	doi = {10.1016/j.ijmedinf.2016.09.005},
	url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84988689033\&doi=10.1016\%2fj.ijmedinf.2016.09.005\&partnerID=40\&md5=9bd4f89bacb9b8dea94dd1f7eefef431},
	author = {Kadi, I.a and Idri, A.b and Fern{\'a}ndez-Alem{\'a}n, J.L.b}
}
@article {CarrillodeGea2016,
	title = {Are the expected benefits of requirements reuse hampered by distance? An experiment},
	journal = {SpringerPlus},
	volume = {5},
	number = {1},
	year = {2016},
	note = {cited By 0},
	abstract = {Background: Software development processes are often performed by distributed teams which may be separated by great distances. Global software development (GSD) has undergone a significant growth in recent years. The challenges concerning GSD are especially relevant to requirements engineering (RE). Stakeholders need to share a common ground, but there are many difficulties as regards the potentially variable interpretation of the requirements in different contexts. We posit that the application of requirements reuse techniques could alleviate this problem through the diminution of the number of requirements open to misinterpretation. Results: This paper presents a reuse-based approach with which to address RE in GSD, with special emphasis on specification techniques, namely parameterised requirements and traceability relationships. An experiment was carried out with the participation of 29 university students enrolled on a Computer Science and Engineering course. Two main scenarios that represented co-localisation and distribution in software development were portrayed by participants from Spain and Morocco. The global teams achieved a slightly better performance than the co-located teams as regards effectiveness, which could be a result of the worse productivity of the global teams in comparison to the co-located teams. Subjective perceptions were generally more positive in the case of the distributed teams (difficulty, speed and understanding), with the exception of quality. Conclusions: A theoretical model has been proposed as an evaluation framework with which to analyse, from the point of view of the factor of distance, the effect of requirements specification techniques on a set of performance and perception-based variables. The experiment utilised a new internationalisation requirements catalogue. None of the differences found between co-located and distributed teams were significant according to the outcome of our statistical tests. The well-known benefits of requirements reuse in traditional co-located projects could, therefore, also be expected in GSD projects. {\textcopyright} 2016, The Author(s).},
	doi = {10.1186/s40064-016-3782-0},
	url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85006395692\&doi=10.1186\%2fs40064-016-3782-0\&partnerID=40\&md5=9460f4e677fce457e990913a04d0898d},
	author = {Carrillo de Gea, J.M.a and Nicol{\'a}s, J.a and Fern{\'a}ndez-Alem{\'a}n, J.L.a and Toval, A.a and Idri, A.b}
}
@article {CarrilloDeGea2016205,
	title = {Co-located and distributed natural-language requirements specification: Traditional versus reuse-based techniques},
	journal = {Journal of Software: Evolution and Process},
	volume = {28},
	number = {3},
	year = {2016},
	note = {cited By 1},
	pages = {205-227},
	abstract = {{Requirements Engineering (RE) includes processes intended to elicit, analyse, specify and validate systems and software requirements throughout the software life cycle. Mastering the principles of RE is key to achieving the goals of better, cheaper and quicker systems and software development projects. It is also important to be prepared to work with remote teammates, as distributed and global projects are becoming more common. This paper presents an experiment with a total of 31 students from two universities in Spain and Morocco who were assigned to either a co-located or a distributed team. Both traditional and reuse-based requirements specification techniques were applied by the participants to produce requirements documents. Their outcomes were then analysed, and the approaches were compared from the point of view of their effect on a set of performance-based and perception-based variables in co-located and distributed settings. We found significant differences in only productivity (Z = -2.320},
	doi = {10.1002/smr.1772},
	url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84977867180\&doi=10.1002\%2fsmr.1772\&partnerID=40\&md5=8d208a58af8dc0f155d3918e16591c20},
	author = {Carrillo de Gea, J.M.a and Nicol{\~A}{\textexclamdown}s, J.a and Fern{\~A}{\textexclamdown}ndez Alem{\~A}{\textexclamdown}n, J.L.a and Toval, A.a and Ouhbi, S.b and Idri, A.b}
}
@article {Fern{\'a}ndez-Alem{\'a}n2016105,
	title = {Effects of Using Requirements Catalogs on Effectiveness and Productivity of Requirements Specification in a Software Project Management Course},
	journal = {IEEE Transactions on Education},
	volume = {59},
	number = {2},
	year = {2016},
	note = {cited By 2},
	pages = {105-118},
	abstract = {{This paper presents the results of two educational experiments carried out to determine whether the process of specifying requirements (catalog-based reuse as opposed to conventional specification) has an impact on effectiveness and productivity in co-located and distributed software development environments. The participants in the experiments were 76 students enrolled in three courses on project management for software development at the University of Murcia, Spain, and the Mohammed V University of Rabat, Morocco. The results of a fixed effects meta-analysis (Hedges{\textquoteright} g) obtained a medium effect (-0.495},
	doi = {10.1109/TE.2015.2454472},
	url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84938513136\&doi=10.1109\%2fTE.2015.2454472\&partnerID=40\&md5=b0869dc6ab42c4703c94727e3de076c7},
	author = {Fern{\'a}ndez-Alem{\'a}n, J.L.a and Carrillo-De-Gea, J.M.a and Vidal Meca, J.a and Nicol{\'a}s Ros, J.a and Toval, A.a and Idri, A.b}
}
@conference {Ouhbi2015,
	title = {Are mobile blood donation applications green?},
	booktitle = {2015 10th International Conference on Intelligent Systems: Theories and Applications, SITA 2015},
	year = {2015},
	note = {cited By 0},
	abstract = {On a global scale, software sustainability is attracting more and more attention. The term green software often refers to environmental sustainability applied to software systems, however, it is impacted by the different dimensions of sustainability. Green software can be divided into green by software and green in software. Blood donation mobile applications are more and more used by smartphone users. They represent an alternative way to attract volunteers and increase awareness about the importance of blood donation acts. The aim of this paper is to assess the greenability of seventy-two free blood donation applications using individual, social, environmental and technical dimensions of sustainability. The type, functionality and energy consumption of each app are identified and analyzed. Results have shown that the type of the BD app has a great impact on its level of greenability. {\textcopyright} 2015 IEEE.},
	doi = {10.1109/SITA.2015.7358377},
	url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84962393996\&doi=10.1109\%2fSITA.2015.7358377\&partnerID=40\&md5=20b20223f3a907b755a5d37229297a5d},
	author = {Ouhbi, S.a and Fern{\'a}ndez-Alem{\'a}n, J.L.a and Idri, A.b and Pozo, J.R.c}
}
@article {Zapata20151,
	title = {Empirical Studies on Usability of mHealth Apps: A Systematic Literature Review},
	journal = {Journal of Medical Systems},
	volume = {39},
	number = {2},
	year = {2015},
	note = {cited By 27},
	pages = {1-19},
	abstract = {The release of smartphones and tablets, which offer more advanced communication and computing capabilities, has led to the strong emergence of mHealth on the market. mHealth systems are being used to improve patients{\textquoteright} lives and their health, in addition to facilitating communication between doctors and patients. Researchers are now proposing mHealth applications for many health conditions such as dementia, autism, dysarthria, Parkinson{\textquoteright}s disease, and so on. Usability becomes a key factor in the adoption of these applications, which are often used by people who have problems when using mobile devices and who have a limited experience of technology. The aim of this paper is to investigate the empirical usability evaluation processes described in a total of 22 selected studies related to mHealth applications by means of a Systematic Literature Review. Our results show that the empirical evaluation methods employed as regards usability could be improved by the adoption of automated mechanisms. The evaluation processes should also be revised to combine more than one method. This paper will help researchers and developers to create more usable applications. Our study demonstrates the importance of adapting health applications to users{\textquoteright} need. {\textcopyright} 2015, Springer Science+Business Media New York.},
	doi = {10.1007/s10916-014-0182-2},
	url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84921369632\&doi=10.1007\%2fs10916-014-0182-2\&partnerID=40\&md5=bdc93c6effe3b950d143f7753814b14a},
	author = {Zapata, B.C.a and Fern{\'a}ndez-Alem{\'a}n, J.L.a and Idri, A.b and Toval, A.a}
}
@article {Ouhbi20151,
	title = {Free Blood Donation Mobile Applications},
	journal = {Journal of Medical Systems},
	volume = {39},
	number = {5},
	year = {2015},
	note = {cited By 8},
	pages = {1-20},
	abstract = {Blood donation (BD) is a noble act and mobile applications (apps) can help increase awareness about it. This paper analyzes and assesses the characteristics of free apps for BD as regards features and functionality. A search in Google Play, Apple Apps store, Blackberry App World and Windows Mobile App store was carried out to select 169 free BD apps from the 188 apps identified. The results presented in this paper show that the majority of the apps selected have been developed for the Android operating system. Moreover, most of the apps selected are available to help users search for donors. Few of the apps could not be installed and/or accessed. Of those that could be installed: half of them do not require any kind of authentication; a few of them are available in more than one language; half of them have a geographical restriction; around 60 \% of them do not notify the user of BD events and requests; one, which is available for Android and iOS, can connect with a laboratory; around 45 \% of them allow users to share information via social networks, and the majority of them do not provide BD recommendations. These results are used as a basis to provide app developers with certain recommendations. There is a need for better BD apps with more features in order to increase the number of volunteer donors. {\textcopyright} 2015, Springer Science+Business Media New York.},
	doi = {10.1007/s10916-015-0228-0},
	url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84924066427\&doi=10.1007\%2fs10916-015-0228-0\&partnerID=40\&md5=0b81a39c8b99408d80fa8b2c470bf493},
	author = {Ouhbi, S.a and Fern{\'a}ndez-Alem{\'a}n, J.L.a and Toval, A.a and Idri, A.b and Pozo, J.R.c}
}
@conference {Ezghari2014492,
	title = {A learning adaptation cases technique for Fuzzy Analogy-based software development effort estimation},
	booktitle = {2014 2nd World Conference on Complex Systems, WCCS 2014},
	year = {2014},
	note = {cited By 0},
	pages = {492-497},
	abstract = {The aim of this paper is to enhance the Fuzzy Analogy technique for software effort development estimation. Fuzzy Analogy selects the similar projects that will be used in the adaptation step according to the definition of the qualification {\textquoteright}closely similar{\textquoteright}. The adopted definition consider two projects as closely similar if their similarity is in the vicinity of 1. The qualification {\textquoteright}closely similar{\textquoteright} is represented by a fuzzy set defined by a fixed threshold which is obtained experimentally from the environment. However, in many cases the available empirical knowledge may not allow estimators to fit the adequate fuzzy representation of the qualification {\textquoteright}closely similar{\textquoteright}. In this study, we propose an approach to learn this fuzzy representation from the similarities obtained in the retrieval step of the Fuzzy Analogy technique. The proposed method provides for each new project, an adequate threshold by using the quasi-arithmetic mean operators. Indeed, the quasi-arithmetic means operators use weighted similarities to calculate the threshold that often ensures the selection of the closest projects in the adaptation step. This paper also presents an empirical validation of the proposed approach based on the COCOMO{\textquoteright}81 dataset. {\textcopyright} 2014 IEEE.},
	doi = {10.1109/ICoCS.2014.7060958},
	url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84988299045\&doi=10.1109\%2fICoCS.2014.7060958\&partnerID=40\&md5=9ce612ab475d2c3acd929c1b0c5bb106},
	author = {Ezghari, S.a and Zahi, A.a and Idri, A.b}
}
@article {CruzZapata2014,
	title = {Mobile PHRs compliance with android and ios usability guidelines mobile systems},
	journal = {Journal of Medical Systems},
	volume = {38},
	number = {8},
	year = {2014},
	note = {cited By 15},
	abstract = {Mobile Personal Health Records (PHRs) have achieved a particularly strong market share since the appearance of more powerful mobile devices and popular worldwide mobile application markets such as Apple{\textquoteright}s App Store and Android{\textquoteright}s Google Play. However, Android and Apple have a set of recommendations on design and usability targeted towards developers who wish to publish apps in their stores: Android Design Guidelines and iOS Human Interface Guidelines. This paper aims to evaluate compliance with these guidelines by assessing the usability recommendations of a set of 24 selected mobile PHR applications. An analysis process based on a well-known Systematic Literature Review (SLR) protocol was used. The results show that the 24 mobile PHR applications studied are not suitably structured. 46 \% of these applications do not use any of the recommended patterns, using instead lists or springboards, which are deprecated patterns for top-level menus. 70 \% of the PHRs require a registration to be able to test the application when these interactions should be delayed. Our study will help both PHR users to select user-friendly mobile PHRs and PHR providers and developers to identify the good usability practices implemented by the applications with the highest scores. {\textcopyright} 2014 Springer Science+Business Media New York.},
	doi = {10.1007/s10916-014-0081-6},
	url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84904039765\&doi=10.1007\%2fs10916-014-0081-6\&partnerID=40\&md5=6c10e4e66d8521cf01c2571845e3920c},
	author = {Cruz Zapata, B.a and Hern{\'a}ndez Ni{\~n}irola, A.a and Idri, A.b and Fern{\'a}ndez-Alem{\'a}n, J.L.a and Toval, A.a}
}
